I would say I am one of the unyielding fans of the Assassin’s Creed series that still looks forward to the next one, even after Ubisoft gave us ‘Unity’. I enjoy the double storylines composed by Abstergo industries and the ancestors’ memories. I may be one of the only few that did not give up searching for all collectables in ‘real life’ inside the game. After all, despite uncountable glitches and annoying platform-bounded access, Ubisoft still have one of the best art and historian teams among the game industries.
The Chronicles served as a sider for the main AC franchise, is a 2.5D side scrolling game featuring most of the Prince of Persia elements—parkour, patient for countless fails and difficulties with unfriendly control. In this game, players acted as the protagonist Arbaaz Mir in 1841 India, the time when Sikh Empire was at war with the East India Company. Living in this chaotic war time, the first mission aimed to sneak into the Royal Palace and have a good time with the Princess. Eventually, Arbaaz realised his powerful artifact: the Koh-I-Noor diamond was snatched by the Templars, hence the story.
The first impression is, as usual, astonishingly beautiful art, with Arbaaz leaping into the exotic, painterly India. If you have experienced Chronicles: China, then the controls should be familiar and you will soon realise game testers are yet to test this game on a PC thoroughly enough. Compared to the main franchise’s one-click parkour, the Chronicles is certainly not that convenient. Climbing, sliding and rolling over obstacles are all manual works. This is not that disturbing until you notice that performing a slide requires your little finger on ‘Ctrl’ and ring finger on ‘Shift’ which messed up normal finger positions on WASD.
The game was described as being a true Assassin game because the Chronicles reminds us how fragile humans can be; almost all enemies have guns, and it only takes a few shots to kill you. Stealth and assassination is the priority because once discovered, Arbaaz is almost the equivalent of dead. The combat system is not user-friendly; any battle beyond level one will take your life in an instance. To prevent open combat, players need excessive patience and intense staring at vision cones for the right time to strike. Success means immense satisfaction, whilst failure can destroy your controller. This problem could be minimalised if face-to-face boss fights, which are also criticised in China, stop being mandatory.
Nevertheless, improvements can be seen compared to China. There are better boss fights, original sniper puzzle scenes and more cinematic cameras. This is a game that could have been much better if they had fixed the fundamental flaws and stopped heart-attacking players with excessive time-limited missions. If you are an AC franchise fan who wants to experience a true assassin, then this game is recommended.